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tesbearsmuddemanti
Apr 20, 2023
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tesbearsmuddemanti
Apr 20, 2023
In Welcome to the Forum
Football Manager 2005 Iso Click Here ===> https://cinurl.com/2tr7ee Worldwide Soccer Manager 2005 (aka Football Manager 2005, FM 2005) is a video game published in 2004 on Windows by SEGA of America, Inc., SEGA Europe Ltd.. It's a strategy, simulation and sports game, set in a managerial and soccer / football (european) themes. I have played so many soccer manager games over the years that they can all blend into one, but Football Manager 2005 is different. Not because it is the greatest football management game of all time, but because of what went down before it was released. The game is developed by Sports Interactive, the same people responsible for the Championship Manager series. They had a falling out with Eidos and while Eidos kept on making Championship Manager games, Sports Interactive teamed up with Sega and started this series. This and Championship Manager 5 went head to head! I feel like I have reviewed a ton of games in this same style and the goal is always the same. You need to make sure the team you are in charge of is the best they can be. If you are a lower league team this can be stabilizing them and helping them move up the divisions. If you start Football Manager 2005 as a top team, Manchester UTD for example, expectations are different and immediate success is what you are aiming for. It may not change from game to game, but the goal of these types of games always makes them super addictive and something that I personally always get very invested in. They have included more leagues, players, and so on so you have a much larger database of players, teams, coaches, and so on to work within Football Manager 2005 than in any of the previous games. Having success on the pitch is great, but you have to keep an eye on the way the club is running as you do not want to be overspending and getting into trouble. I will admit that the more modern games in the series do what these older ones do better, but there is still a great deal of fun to be had with Football Manager 2005. The actual game is very solid and a great deal of fun and I was very big into my football when this was released. As well as being an actual good game, it is cool how much of an important part of history this game was as well as in many ways it changed the landscape of the soccer manager games landscape. A page A solitary page for the single most important game of the year Fair enough -there's not a great deal in the way of eye candy, and the game is already on sale, with Bonfire Night leading to a spate of unsupervised kids maiming themselves while errant fathers got stuck into a brand new season. Chances are the majority of them have yet to emerge from the twilight world of Football Manager 2005, as Sports Interactive has only gone and done it again. Was it ever in doubt Of course not. All that's changed is the name; the game remains the same. And with Eidos's all-new Championship Manager 5 yet to see the light of day, it would appear to be something of an open goal. Eidos's loss is Sega's gain, as FM2005 continues the rich heritage that Sports Interactive has established over more than a decade as genre leader. In fact, we've even already accepted the new name. If anything it's an improvement, as to the untrained mind, Championship Manager could refer to a dominoes tournament. Of course, all this does is facilitate the descent into madness, as that familiar addiction takes hold. The time-honoured annual ritual of grey sky and green monitor has once again proven too much to resist, and as you read these words, hundreds of thousands of virtual managers are staring into middle space contemplating tactics and transfers, regardless of whether they're actually playing the gameor not. There will still always be countless people who simply 'don't understand', and in many ways they are the lucky ones, free to go about their business free of the autistic behaviour that the game engenders. Something of a walkover then, and while FM2005 retains a homespun feel, there's no doubting that it's the real deal. For dots on a screen to be imbued with tangible personalities is no mean feat, but it's one that SI appears to have pulled off without breaking sweat. There are a few quibbles to be had, such as the lacklustre 'mind games' feature to wind up opposing managers, and we expect the usual routine of minor patches. But when you find yourself contesting an LDV Vans tie at six in the morning, you have to concede that they've got it right. Quite simply the most addictive thing I've ever tried. And I've tried the lot. Football Manager 2005 is promising to be Sports Interactive's best footie management sim to date, and from our exclusive E3 preview of the game, we can assure fans that the latest code - still six months from completion -is already looking healthier than Chelsea's bank balance. While retaining the core gameplay, Sports Interactive is adding more data and new features to FM2005, while also delivering an overall speed increase of at least 30 per cent. The first of the gameplay improvements is the interface, now much easier to navigate with neater panel organisation, more pop-up menus and a homepage that players have as a first point of contact with their team. Most importantly, however, you can now split the interface screen into two panels, meaning, for example, you can watch a 2D match while keeping an eye on live league table updates - good for end-of-the-season crunch games.Handling reporters is now a vital part of being a modern manager, and Sports Interactive is revamping the media aspect of its game as well. You can now receive more newspaper-style text reports on football goings-on, as well as giving you the opportunity for 'mind games'. This is ideal for publicly winding up other managers and unsettling their teams - as Alex Ferguson did so successfully in causing Kevin Keegan's famous \"I'd love it!\" outburst on live TV a few years ago. Sports Interactive is successfully working towards its goal of making the ultimate sports management sim, but the company is also aware that a huge part of football is the people and the interaction of personalities. With more unique characteristics for the players, the realistic media element and the increased opportunities for in-game rivalries between players and managers, could Football Manager 2005 be the world's first sports management RPG We ll find out more this summer. Following months of fevered speculation, it's now been confirmed that Sports Interactive's new football management game will be called... Football Manager. As surprises go, this was up there with night following day and bears defecating in woodland. Word had already spread that a classic name had been acquired, and those who have wasted over two decades of their lives with this sort of thing managed to hazard an educated guess. The development team working on Football Manager 2005 is exactly the same as that which developed CM03/04, and still at the helm are the Collyer brothers, Oliver and Paul. In all but name, the new SI game will essentially be the latest iteration of Championship Manager. As Oliver says: It's the engine that we've been working on since the year dot, which we're just improving on as we've been constantly doing. It's an evolution of the game and we're continuing the evolution, that's the way we see it.\" A Week Is a long time in football, never mind a year, but this budget release of Sports Interactive's first Football Manager game is still a must-buy for lovers of the beautiful game. Previously responsible for the legendary Championship Manager series, SI took their stats-heavy recreation of football management and radically designed the interface to make negotiating team changes, transfers and other stuff far more intuitive. If you'd like to nominate Total Club Manager 2005 (Europe) (En,Fr,De,Es,It) for Retro Game of the Day, please submit a screenshot and description for it. The moment they are approved (we approve submissions twice a day..), you will be able to nominate this title as retro game of the day! (a nominate button will show up on this page..) Premier Manager 2005 - 2006 ROM download is available to play for Gameboy Advance. This game is the US English version at EmulatorGames.net exclusively. Download Premier Manager 2005 - 2006 ROM and use it with an emulator. Play online GBA game on desktop PC, mobile, and tablets in maximum quality. If you enjoy this free ROM on Emulator Games then you will also like similar titles Premier Manager 97 (8) and Premier Action Soccer. I run into the same problem. You wont run FM2005,6,7 on Win10. I was able to run the game via a virtualbox win Windows XP on it.It is extremely easy - just follow step by step a tutorial from YT, like this one: =cvbfpUH-hco. You will have to have a CD drive in order to run the game and use your CD, it is very difficult to make a working ISO image from securom CDs I want to ask the moderators here a thing @FrazT ;) :is there a subforum here for oldschool FMs Like 2005 and 2007 atm I am looking for a safe source of the \"newest\" and all patcher for these games. I plan to buy some other FM oldies like 6,8,9,10.I am also looking for other fm files like tactics and training schedules etc ;). But most important are those patches. I want to ask the moderators here a thing @FrazT:is there a subforum here for oldschool FMs Like 2005 and 2007 atm I am looking for a safe source of the \"newest\" and all patcher for these games. I plan to buy some other FM oldies like 6,8,9,10.I am also looking for other fm files like tactics and training schedules etc ;). But most important are those patches. Commonly known as FM 2005, it competed directly with Championship Manager 5 the severely delayed, and widely slated effort from Eidos-funded Beautiful Game Studios. Football Manager 2005 Download free Full Version. 1e1e36bf2d
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tesbearsmuddemanti
Apr 20, 2023
In Welcome to the Forum
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tesbearsmuddemanti
Apr 20, 2023
In Welcome to the Forum
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tesbearsmuddemanti
Apr 20, 2023
In Welcome to the Forum
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tesbearsmuddemanti
Apr 20, 2023
In Welcome to the Forum
Download Purble Place Game !EXCLUSIVE! Free Full Version For Windows 8 1093 CLICK HERE ---> https://shoxet.com/2tr2fr 1e1e36bf2d
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tesbearsmuddemanti
Apr 20, 2023
In Welcome to the Forum
Iar C Compiler Z80 17 CLICK HERE ---> https://tinurll.com/2tr0u2 Research compilers are mostly not robust or complete enough to handle real, large applications. They are used mostly for fast prototyping new language features and new optimizations in research areas. A new release of SDCC, the portable optimizing C compiler for STM8, MCS-51, DS390, HC08, S08, Z80, Z180, Rabbit, SM83, eZ80 in Z80 mode, Z80N, TLCS-90, 6502, Padauk and PIC microprocessors is now available. Among many new features, the ubiquitous compiler has started to support 6502 output. The development is still ongoing but progresses fast. I am using code compiler for my development purpose . When I try to access the bit property of this contrroller , I always get an error . One of the program I am attaching here for your reference . This program I have taken from some sample code , in the code they have asked to use header file as \"\" but I am not able to find that file in the directry. Some article says is for IAR . However I tried with both the compiler and gets the same error . The error is pasted below the code .Please help me to resolve this Sikesh Karunan said:I am using code compiler for my development purpose . When I try to access the bit property of this contrroller , I always get an error . One of the program I am attaching here for your reference . This program I have taken from some sample code , in the code they have asked to use header file as \"\" but I am not able to find that file in the directry. Some article says is for IAR . However I tried with both the compiler and gets the same error . The error is pasted below the code .Please help me to resolve this MSP430 have bit,bis.and bic (unlike some other mcu) that also comes in 8bit .b version that the IAR compiler will use properly and many msp registers are 8bit only.The complier will notice if a few bit changes in a row have the same destination register and will merge them in to one instruction.So set optimization to med or high and look at the tight code IAR makes. Second operation is of no difference but if you give the compiler high optimization level and this can group bit field operation together the behaviour of bit pattern change in time, no more bit instruction time is between bit set/reset but all chenge at same time. if you use a var through a bitfield the compiler knows to treat it as a 0 or 1 boolen. P1OUT_bit.P2 = P1IN_bit.P3 is perfectly OK (P1OUT & BIT2) = (P1IN & BIT3) would NOT work. You could fix that with: (P1IN & BIT3) (P1OUT BIT2) : ( P1OUT & BIT2) The bitfield version above using optimization ends up doing that in the resulting machine-code. If the compiler bunch together bit banging bits but you're doing your own data/clk system, there is #pragma optimize=3 z On ARM with its use of bit-banding to access bits in a single atomically instruction, would it help the compiler to do that all the time if it's a bitfield variable Is bitfeild and io430.h getting deprecated (phased-out) or is it being more acceptableAs io430 still can be used as the same was as you would with mp430.h, and don't see why not make it the default() Tony Philipsson said:On ARM with its use of bit-banding to access bits in a single atomically instruction, would it help the compiler to do that all the time if it's a bitfield variable Sorry I don't know so in deep ARM, I was proud in old 1987 to demonstrate ARM was inferior to 68000 code but not now I am using ARM from C as is. My preferred RISC architectures was 88000 able to responf to interrupt in just one clock cycle. Time elapsed ant that ultrafast power horse got rest house as for PARISC powerPC as RS/6000 too. The compiler saw func before saw its declaration, so compiler will generate an implicit declaration: int func();, its return type is int by default. That's not what you meant. To correct it, use this: The C compiler is a one-pass compiler. It starts at the beginning and when it gets to the end, it's done. When it sees you using the function before you've told the compiler that it exists, then you get this error/warning. There is one native z80 c compiler that I've found performs surprisingly well in benchmarks, and that's Hitech C v309 for CP/M. Unfortunately it's for CP/M as the name suggests, but it's worth a mention because it is steps above the others. I'm afraid that with this: \"Produces decently-optimized machine code\" there will be no answer. Even contemporary cross-compilers (i.e. pc hosted) like sdcc or iar C produce miserably slow code for Z80 target. CLion is an IDE that offers a lot of features to help developers. It shows documentation popups, detects mistakes on the fly, suggests fixes, and more. An internal code analyzer always works in the background, analyzing C and C++ code as you type. C and C++ are challenging languages for automatic analyzers because compiler-specific data is required to parse the code correctly. The engine needs to know the header search paths, predefined macro definitions, and some other details. When CLion parses a project and encounters a compiler for a project file, CLion scans the sections one by one and checks whether the compiler matches the records. The matching is done using one or more matching records. The available matching records include: The stub is:compilers: - description: SDCC for PIC-16 match-compiler-exe: \"(.*/)sdcc(.exe)\"For now, we only match by name. It is a regular expression matching both Linux and Windows compiler binary names regardless of the containing folder. If the project is not loaded correctly, you should double-check the match-compiler-exe statement in the YAML file. The record value is a regular expression, and it is the most fragile part of the process. Please refer to these examples in case of problems. Last but not least, we need to make our compiler matching a bit more specific by using match-args: -mpic16 and match-language: C statements, and then add SDCC language extension words as empty defines. Once we do, the final YAML file will look as follows:compilers: - description: SDCC for PIC-16 match-compiler-exe: \"(.*/)sdcc(.exe)\" match-args: -mpic16 match-language: C include-dirs: - ${compiler-exe-dir}/../include/pic16 - ${compiler-exe-dir}/../include - ${compiler-exe-dir}/../non-free/include/pic16 - ${compiler-exe-dir}/../non-free/include defines-text: \"#define __SDCC_USE_NON_FREE 1#define __SDCC_PIC18F452 1#define __18f452 1#define __STACK_MODEL_SMALL 1#define __SDCC_pic16 1#define __SDCC_ALL_CALLEE_SAVES 1#define __STDC_VERSION__ 201112L#define __STDC_HOSTED__ 0#define __SDCCCALL 0#define __STDC_UTF_16__ 1#define __SDCC_VERSION_MINOR 2#define __STDC_ISO_10646__ 201409L#define __SDCC_VERSION_PATCH 0#define __SDCC_VERSION_MAJOR 4#define __STDC_NO_VLA__ 1#define __SDCC 4_2_0#define __STDC_UTF_32__ 1#define __STDC_NO_THREADS__ 1#define __SDCC_CHAR_UNSIGNED 1#define __STDC_NO_ATOMICS__ 1#define __STDC__ 1#define __SDCC_REVISION 13081#define __STDC_NO_COMPLEX__ 1#define __interrupt#define __code#define __at\"Now we can reload the project (Tools Makefile Reload Makefile Project) and check the main.c file again. 1e1e36bf2d
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tesbearsmuddemanti
Apr 20, 2023
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tesbearsmuddemanti
Apr 20, 2023
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tesbearsmuddemanti
Apr 19, 2023
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FxGuru: Movie FX Director Apk Mod Download File >>>>> https://urllie.com/2tqALE Download the FxGuru Movie FX Director APK Android version. Each video is fun and big-budget, sci-fi and horror movie in Hollywood special effects of stimulus measures. FxGuru's Movie FX Director offers you unprecedented performance or even features the chance to play a prank to scare your friends. FxGuru: Movie FX Director is a tool which helps to create amazing effects in movie or your video. You can show your creativity to your friends and family. It is available in free as well as paid version. You can use effects such as Horror and Terror, SciFi and Fantasy, Disasters and around 90 others. FxGuru Mod Apk: Do you like watching action movies I like these types of films a lot because they have fantastic visual effects. As a child, I aspired to make videos like this but did not know how to do it. But it has become possible to fulfill the dream using FxGuru Pro APK. 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tesbearsmuddemanti
Apr 19, 2023
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tesbearsmuddemanti
Apr 19, 2023
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Ubuntu Intel G33 Driver Click Here ::: https://tiurll.com/2tqwQG Most Linux-based* distributions already include Intel Graphics Drivers. These drivers are provided and maintained by the Linux* distribution vendors and not by Intel, we recommend contacting the Linux* Operating System Vendors. Open a terminal window by pressing Ctrl+Alt+T. Now, to install the latest drivers, add the graphics package repository by executing the following commands, it will install gpg-agent and get and will install the public key required to verify the integrity of the package. Intel open source 3D Graphics Drivers for Linux* are the industry-leading drivers for Linux* distributions for all Intel graphics platforms shipped over the last decade. Because these drivers are integrated into all popular Linux distributions, you can trust that your Linux system will deliver stunning, high quality graphics without needing additional hardware or extra driver software. Whether you are running the latest Android games on an Intel-based Chromebook with Google Play Store, or a sophisticated 3D modeling application on a system with the Intel Xeon processor, Intel's graphics drivers put beautiful 3D graphics at your fingertips. Today I am proud to announce that Intel is among a select group of graphics platform suppliers with drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux*: OpenGL* 4.5, OpenGL ES* 3.2 and Vulkan* 1.0. Most users and organizations will find no need to do anything other than use the built-in drivers included with their OS. But we also know that some advanced users might want to experiment with the source code comprising the full graphics stack to test individual components in a custom software stack. Developers who would like to join the developer communities supporting the various components (including Mesa, Linux kernel, display server, etc.) can download the source code for the in-development versions of all the components. The user space portion of our 3D driver includes the implementation of all three 3D APIs specified by the Khronos* industry consortium: OpenGL*, OpenGL ES*, and Vulkan*. To learn more, check out our Community, Support, and News and Blogs pages. The Intel graphics driver in X.Org intends to support all intel chipsets from the i810 and upwards. Please note that this driver does not support the GMA 500, found in various Atom-based designs. Please note that TV out support is usually provided by third-party encoder chips, which typically require separate drivers. Some of these drivers have not yet been written or included in the intel driver, thus while everything else may work fine, TV out may not be supported depending on the encoder chip paired with your graphics chip. Installing new Mesa graphics drivers may also need a newer Linux kernel. It will be a good idea to enable HWE kernel on Ubuntu to reduce the chances of conflict with the kernel. HWE Kernel gives you the latest stable kernel used by Ubuntu on an older LTS release. Since the nightmare crash between Xorg and Intel graphic card on Ubuntu Jaunty, now you have a good news. You can update your Intel driver to the latest update to this great hardware acceleration for playing h.264 video. Or in other words we now have Hardware acceleration for HD content with our Intel video cards. And as the new video standard on the HTML 5, h.264 video format will be used. Thanks for the guide. You might want to add instructions on how to revert the changes and downgrade back to the default Intel drivers should the latest intel drivers result in system instability ( which I experienced alot when i tried it) The user would need to install a package called ppa-purge I'm wondering how to fix this =/ (Another computer, also running Ubuntu 10.04, never had any problems with the internet and connects just fine to the network and to the internet. I didn't change the driver on that computer.) then open synaptics and search2.6.37-graphics2+12.26maverickthen reboot and start whit this kernel and my problem with incompatibility of compiz and intel graphics end and my system works excellent and without freezes. Hi Ivan, I need help with this please. I have Ubuntu 12.04 now and the video card I have is Intel G33 x86/MMX/SSE2. Would this tutorial still work if I try it on my pc I can't find anything on the internet and the intel website says I have to go to this other website to update the drivers, but there is no guide on how to do it I'm clueless now. What should I doPlease help. Thanks in advance. Google Chrome 88 (and newer) has made hardware accelerated video decoding available on Linux, but it's not enabled by default. Google Chrome is not the only Chromium-based web browser to support hardware acceleration on Linux though. This article explains how to enable hardware-accelerated video decoding in Google Chrome, Brave, Vivaldi and Opera web browsers running on Debian, Ubuntu, Pop!_OS or Linux Mint (Xorg only).Using hardware-accelerated video decode in your web browser should result in using less CPU usage (and thus, less battery draining) when playing online videos.It's worth noting that Chromium web browser had patches that allowed making hardware accelerated video decoding available on Linux for some time, and some Linux distributions packaged it using those patches. So Chromium users have had hardware acceleration on Linux for some time, depending on their Linux distribution or if they installed the patched Chromium in some other way. E.g. on Ubuntu / Linux Mint there's a PPA with VA-API patched Chromium builds. Thus, these instructions may also work for Chromium browser, depending on how it's built.I'd also like to add that these instructions to enable hardware accelerated video decoding also work on other Linux distributions, and not just Debian / Ubuntu-based Linux distributions, however, the driver names are different.I tested these instructions using Ubuntu 20.10 desktop with Nvidia graphics, and the web browsers listed below installed using their original Ubuntu packaging (using a DEB package). Also tested using a laptop with Intel graphics (10th gen) on Ubuntu 20.04 and 20.10. I don't own a device with AMD graphics to test this.In my test, I was able to get hardware-accelerated video decode to work on Linux using:Google Chrome stable 88Brave stable 1.19Vivaldi snapshot 3.6 / [Edit] The latest Vivaldi stable 3.6 also worksOpera Beta 74if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'linuxuprising_com-medrectangle-4','ezslot_1',115,'0','0'])};__ez_fad_position('div-gpt-ad-linuxuprising_com-medrectangle-4-0');Obviously, it should continue to work with versions newer than these (so Google Chrome 89, Brave 1.20, etc.).For me, hardware-accelerated video decode didn't work using:Vivaldi stable 3.5. Vivaldi stable is now version 36, and that does have working hardware-accelerated video decodingOpera stable 73Microsoft Edge - there's not even a chrome://flags/#enable-accelerated-video-decode flag (to enable hardware-accelerated video decode).You can use VA-API on XWayland, using the --use-gl=egl command line flag, but I did not try it. Starting with Google Chrome 91 (and other browsers based on Chromium 91), you'll also need to append the --enable-features=VaapiVideoDecoder and --disable-features=UseChromeOSDirectVideoDecoder flags.[[Edit]] I've tried using the instructions below, and then launch the browser with the --use-gl=egl and --disable-features=UseChromeOSDirectVideoDecoder flags on Wayland, on a laptop with Intel graphics, and hardware-accelerated video playback works. However, the videos stutter on this laptop with these settings. So in this case I prefer Firefox with hardware-accelerated video playback (on which, using Wayland and Firefox on the same laptop, video playback is fluid, but the CPU usage is greater than using a Chromium-based browser). Things you need to enable hardware-accelerated video decode in the web browsers I mentioned above (so Google Chrome 88+, Brave 1.19+, Vivaldi 3.6+ and Opera 74+):1. Enable the following web browser flags:For browsers based on Google Chrome 90 and older:Override software rendering list: chrome://flags/#ignore-gpu-blocklistHardware-accelerated video decode: chrome://flags/#enable-accelerated-video-decodeFor browsers based on Google Chrome 91 and newer (there's no hardware-accelerated video decode any more, but we'll need to use a new command line flag - see step 4):Override software rendering list: chrome://flags/#ignore-gpu-blocklist2. Install the VA-API driver to be able to decode media (source), as well as libva-drm2 and libva-x11-2 (these 2 are probably already installed, but just in case; I added these 2 in a later edit, after I noticed hardware acceleration was not working without them, and as soon as I installed vainfo, which has these 2 packages as dependencies, it would start working):For Intel Gen 7 and earlier hardware:sudo apt install i965-va-driver-shaders libva-drm2 libva-x11-2For Intel Gen 8+ hardware:sudo apt install intel-media-va-driver-non-free libva-drm2 libva-x11-2For Nouveau and AMD drivers (I couldn't get any browser to use hardware acceleration with the Nouveau drivers, maybe you have better luck): sudo apt install mesa-va-drivers libva-drm2 libva-x11-2if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'linuxuprising_com-box-4','ezslot_6',113,'0','0'])};__ez_fad_position('div-gpt-ad-linuxuprising_com-box-4-0');For proprietary Nvidia drivers - you can install them from the repositories or by using the Proprietary GPU Drivers PPA (e.g. launch the Additional Drivers dialog on Ubuntu and install it from there). If you're using proprietary Nvidia drivers, you'll also need a patched vdpau-va-driver ([[edit]] this patch no longer supports VP9, even if your graphics support it, so you must use the h264ify extension in all cases - see below). You can get it from here (you'll also need libvdpau1 from here as it's a dependency for vdpau-va-driver) for Debian / Ubuntu /
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